

TLDR: Game has 3 core issues: Balance, lack of fun, cool new content based around ideologies and a heavy handed system which punishes you way more than it rewards you. Some of them render the game nigh-unplayable. Meanwhile the negatives you have can often cripple you from the start of the game. For example day long production or research boosts. By the time you get them, your colony is often largely stable and they don't matter a ton anyway. Many of the bonuses you get from Ideologies are "win more". Mood debuffs everywhere from constantly fighting over religion. Heaven help you if you get 3+ or so different ideology pawns in a short time span, which happened to me. Want to capture a pawn? Oh, he's a different ideology than you, and within 7 days he's a rival of everyone in your camp and starting social fights everywhere. Then, to top it all off, effectively all this DLC does is make the game more obnoxious to play. Yay? Mood modifiers are the most boring and lame element you could focus on in a DLC besides grass redesign. Instead, you get a heap of mood modifiers. I assumed there would either be a new bench for "holy weapons and armor" that look unique, or at least a bunch of cool new weapons and creatures. I assumed that you could worship "actual" gods, like Cthulhu or something, and if you pleased them enough they would give your colony boons or even eventually appear to help you in times of need. Royalty had added a decent amount of cool stuff so I assumed this would be similar. I went into this DLC excited for all the new things I'd see. They were both labelled "strong" ideologies but one was way more playable than the other. It was hilariously easy compared to my previous Ideology and there was no distinction why. Started getting "what's-the-pointitis" in about 15 hours of play. But it ended up playing exactly like old RimWorld and felt stale. Seemed cool at first, I liked the new object skins etc. I then tried another ideology, Transhumanism. I didn't appreciate how much of a nightmare RimWorld is being unable to chop down trees until this moment.

I wanted to play around with Dryads so I created a hardcore tree worshipping hippy colony. The Ideologies aren't balanced in any way, shape or form and there's no clear label on which ones are OP or insanely difficult. Here are my observations and suggestions to fix them:ġ. The changelog is understandably less exciting than the expansion, but it does include animal pens, breaching raids, and a lot of tweaks.Hey all, I've played RimWorld Ideology and come across what I feel are the core issues.
#Rimworld ideology convert update#
Ideology costs £15.49/€16.79, but the free 1.3 update has been released at the same time.

The Ideology expansion seems like a big new toybox of ways for your colonists to fight and fall out. RimWorld is a fantastic management game for the way its peeps interact with one another, helping you to build stories out of fights and fallings out. I haven't mentioned the Dryads, small creatures that colonists can gain the ability to command if they first build a relationship with a special Gauranlen tree.
#Rimworld ideology convert full#
The full list of additions listed on the expansion's Steam page is mighty. Many of the beliefs also pair with their own rituals, which are player-controlled events like a colourful dance party at which revellers move to loud music, or, uh, a blinding, in which a moral guide inducts new believers by blinding them while others watch. Colonists can also convert their beliefs or attempt to convert others, and you can assign them specific social roles such as "leader" and "moral guide" depending upon their beliefs. A meme is something like, "Tree connection: Trees are the essence of life, and we must be near them." This leads to precepts which shape behaviour. The belief systems work around a core of "memes" - in the traditional sense, not the keyboard cat sense.
